Overview
Message passing represents a fundamental communication paradigm where independent components exchange information through discrete messages. Unlike shared memory approaches where components access common data structures, message passing treats communication as an explicit transfer of data between senders and receivers.
The concept manifests across multiple programming contexts. In object-oriented systems, message passing describes how objects invoke methods on each other. In concurrent programming, processes or threads communicate by exchanging messages through channels or queues. In distributed systems, separate machines coordinate through network messages.
Ruby implements message passing as its core object interaction mechanism. When code calls a method on an object, Ruby interprets this as sending a message to that object. The object receives the message and determines how to respond based on its class and method definitions. This interpretation distinguishes Ruby from languages where method calls represent direct procedure invocations.
Message passing provides several architectural benefits. Components remain loosely coupled because they communicate through defined message interfaces rather than accessing each other's internal state. The sender and receiver can exist in different processes, threads, or machines without changing the message passing code. Systems gain flexibility because components can be replaced or modified without affecting message senders, as long as message interfaces remain stable.
# Message passing in Ruby
calculator = Calculator.new
result = calculator.add(5, 3) # Sends "add" message with arguments 5, 3
# => 8
Key Principles
Message passing operates on several fundamental principles that distinguish it from other communication mechanisms.
Encapsulation and Independence: Components interact only through messages, never accessing each other's internal state directly. Each component maintains its own private data and exposes functionality through message interfaces. This encapsulation ensures that internal implementation changes do not propagate to message senders.
Asynchronous Potential: Message passing naturally supports asynchronous communication where senders continue execution without waiting for receiver response. The sender places a message in a queue or channel, and the receiver processes it when available. Synchronous message passing also exists, where senders block until receiving a response.
Location Transparency: The message passing abstraction hides whether sender and receiver exist in the same process, different threads, or separate machines. Code sends messages using the same interface regardless of receiver location. The underlying system handles message routing, serialization, and delivery.
Message Structure: Messages contain all information needed for the receiver to process the request. A message typically includes an identifier indicating the requested operation, arguments providing input data, and potentially metadata like sender identity or timestamps.
Dynamic Dispatch: In object-oriented message passing, the receiver determines which method executes based on the message and the receiver's class. Multiple objects can respond to the same message differently through polymorphism. The sender does not control or know which specific method executes.
# Different objects respond to the same message differently
[1, 2, 3].reverse # Sends "reverse" message to Array
# => [3, 2, 1]
"hello".reverse # Sends "reverse" message to String
# => "olleh"
Selective Reception: Receivers can choose which messages they handle. Objects define methods for messages they understand and can ignore or reject unknown messages. In concurrent systems, receivers often filter messages based on type or content.
Message Ordering: Some message passing systems guarantee message order (FIFO delivery), while others allow reordering for performance. Order guarantees affect system complexity and performance characteristics.
Ruby Implementation
Ruby implements message passing through its method dispatch mechanism. Every method call translates to a message send operation where Ruby resolves which method to execute based on the receiver's class hierarchy.
Basic Message Sending: The standard method call syntax represents message passing in Ruby. When code calls object.method_name(args), Ruby sends a message named method_name to object with the provided arguments.
class Greeter
def hello(name)
"Hello, #{name}!"
end
end
greeter = Greeter.new
greeter.hello("Alice") # Message passing through standard syntax
# => "Hello, Alice!"
Explicit Message Sending: Ruby provides the send method for dynamic message dispatch. This allows constructing message names at runtime or calling private methods explicitly.
class Calculator
def add(a, b)
a + b
end
private
def secret_multiply(a, b)
a * b
end
end
calc = Calculator.new
calc.send(:add, 10, 5) # Dynamic message send
# => 15
calc.send(:secret_multiply, 4, 3) # Bypasses private visibility
# => 12
operation = :add
calc.send(operation, 7, 2) # Runtime message name construction
# => 9
Public Send: The public_send method provides safer dynamic dispatch by respecting method visibility. It raises an error when attempting to call private or protected methods.
calc = Calculator.new
calc.public_send(:add, 5, 5) # Works for public methods
# => 10
calc.public_send(:secret_multiply, 2, 3) # Raises NoMethodError
# NoMethodError: private method `secret_multiply' called
Method Missing: Ruby invokes method_missing when an object receives a message it does not recognize. Classes override this method to handle unknown messages dynamically.
class DynamicHandler
def method_missing(method_name, *args, &block)
if method_name.to_s.start_with?('greet_')
language = method_name.to_s.sub('greet_', '')
"Greeting in #{language}: #{args.first}"
else
super
end
end
def respond_to_missing?(method_name, include_private = false)
method_name.to_s.start_with?('greet_') || super
end
end
handler = DynamicHandler.new
handler.greet_spanish("Hola") # Handles unknown message
# => "Greeting in spanish: Hola"
handler.greet_french("Bonjour")
# => "Greeting in french: Bonjour"
Message Introspection: Ruby provides methods to query what messages an object accepts before sending them.
obj = "hello"
obj.respond_to?(:reverse) # Check if object accepts message
# => true
obj.respond_to?(:fly)
# => false
obj.methods # List all messages object accepts
# => [:reverse, :upcase, :downcase, ...]
obj.methods(false) # Only messages defined by object's class
# => [specific String methods]
Concurrent Message Passing: Ruby supports concurrent message passing through Queue and thread communication.
require 'thread'
message_queue = Queue.new
# Producer thread sends messages
producer = Thread.new do
5.times do |i|
message_queue.push("Message #{i}")
sleep(0.1)
end
message_queue.push(:done)
end
# Consumer thread receives messages
consumer = Thread.new do
loop do
msg = message_queue.pop
break if msg == :done
puts "Received: #{msg}"
end
end
producer.join
consumer.join
Actor Pattern Implementation: Ruby gems like Celluloid implement actor-based message passing where each actor processes messages sequentially.
# Conceptual actor implementation (simplified)
class Actor
def initialize
@mailbox = Queue.new
@thread = Thread.new { process_messages }
end
def send_message(msg)
@mailbox.push(msg)
end
private
def process_messages
loop do
msg = @mailbox.pop
handle_message(msg)
end
end
def handle_message(msg)
# Subclasses implement message handling
end
end
Common Patterns
Message passing systems employ several established patterns for organizing communication between components.
Request-Reply Pattern: The sender sends a message and waits for a response from the receiver. This synchronous pattern blocks the sender until the reply arrives. The pattern ensures that senders receive confirmation that receivers processed their requests.
class RequestReplyServer
def handle_request(request)
case request[:action]
when :add
request[:a] + request[:b]
when :multiply
request[:a] * request[:b]
else
{ error: "Unknown action" }
end
end
end
server = RequestReplyServer.new
request = { action: :add, a: 10, b: 5 }
reply = server.handle_request(request)
# => 15
Fire-and-Forget Pattern: The sender dispatches a message without waiting for acknowledgment or response. The sender continues immediately after sending, assuming the receiver will process the message eventually. This asynchronous pattern improves sender throughput but provides no delivery guarantees.
class Logger
def initialize
@queue = Queue.new
@worker = Thread.new { process_logs }
end
def log(message)
@queue.push(message) # Fire and forget
end
private
def process_logs
loop do
msg = @queue.pop
File.open('app.log', 'a') { |f| f.puts(msg) }
end
end
end
logger = Logger.new
logger.log("Event occurred") # Returns immediately
Publish-Subscribe Pattern: Publishers send messages to topics without knowing subscribers. Subscribers register interest in topics and receive all messages published to those topics. This pattern decouples publishers from subscribers, allowing dynamic subscription changes.
class EventBus
def initialize
@subscribers = Hash.new { |h, k| h[k] = [] }
end
def subscribe(topic, subscriber)
@subscribers[topic] << subscriber
end
def publish(topic, message)
@subscribers[topic].each do |subscriber|
subscriber.call(message)
end
end
end
bus = EventBus.new
# Subscribers register interest
bus.subscribe(:user_created, ->(msg) { puts "Email: #{msg[:email]}" })
bus.subscribe(:user_created, ->(msg) { puts "Log: New user #{msg[:name]}" })
# Publisher sends message
bus.publish(:user_created, { name: "Alice", email: "alice@example.com" })
# Output:
# Email: alice@example.com
# Log: New user Alice
Point-to-Point Pattern: Messages route from one sender to exactly one receiver through a queue. Multiple receivers can consume from the same queue, but each message goes to only one receiver. This pattern distributes work among receiver instances.
class WorkQueue
def initialize
@queue = Queue.new
@workers = []
end
def add_worker(&block)
@workers << Thread.new do
loop do
task = @queue.pop
block.call(task)
end
end
end
def enqueue(task)
@queue.push(task)
end
end
work_queue = WorkQueue.new
# Add multiple workers
3.times do |i|
work_queue.add_worker do |task|
puts "Worker #{i} processing: #{task}"
end
end
# Enqueue tasks - each processed by one worker
10.times { |i| work_queue.enqueue("Task #{i}") }
Command Pattern: Messages encapsulate operations as objects containing all information needed to execute the operation. Commands support queuing, logging, and undo operations because they represent executable requests as first-class objects.
class Command
def execute
raise NotImplementedError
end
end
class AddCommand < Command
def initialize(receiver, value)
@receiver = receiver
@value = value
end
def execute
@receiver.add(@value)
end
end
class Calculator
attr_reader :total
def initialize
@total = 0
end
def add(value)
@total += value
end
end
calc = Calculator.new
command = AddCommand.new(calc, 10)
command.execute
calc.total
# => 10
Message Router Pattern: An intermediary receives messages and routes them to appropriate receivers based on content, type, or routing rules. Routers enable complex message flows without senders knowing receiver locations.
class MessageRouter
def initialize
@routes = {}
end
def register_route(message_type, handler)
@routes[message_type] = handler
end
def route(message)
handler = @routes[message[:type]]
handler&.call(message)
end
end
router = MessageRouter.new
router.register_route(:email, ->(msg) { puts "Sending email to #{msg[:to]}" })
router.register_route(:sms, ->(msg) { puts "Sending SMS to #{msg[:phone]}" })
router.route({ type: :email, to: "user@example.com", body: "Hello" })
# Output: Sending email to user@example.com
Message Filter Pattern: Receivers examine messages and decide whether to process, forward, or discard them based on filtering criteria. Filters enable selective message processing without sender awareness.
class MessageFilter
def initialize(&filter_block)
@filter = filter_block
@next_handler = nil
end
def set_next(handler)
@next_handler = handler
end
def handle(message)
if @filter.call(message)
@next_handler&.handle(message)
end
end
end
priority_filter = MessageFilter.new { |msg| msg[:priority] == :high }
category_filter = MessageFilter.new { |msg| msg[:category] == :important }
priority_filter.set_next(category_filter)
final_handler = Class.new do
def handle(msg)
puts "Processing: #{msg[:content]}"
end
end.new
category_filter.set_next(final_handler)
priority_filter.handle({ priority: :high, category: :important, content: "Urgent task" })
# Output: Processing: Urgent task
priority_filter.handle({ priority: :low, category: :important, content: "Regular task" })
# No output - filtered by priority
Practical Examples
Message passing applies across numerous programming scenarios, from basic object interaction to complex distributed systems.
Dynamic Method Invocation: Applications construct method names dynamically and invoke them using message passing. This pattern appears in framework code that maps external requests to handler methods.
class RestController
def get_users
"Fetching users"
end
def post_users
"Creating user"
end
def delete_users
"Deleting user"
end
def handle_request(http_method, resource)
method_name = "#{http_method}_#{resource}".to_sym
if respond_to?(method_name)
send(method_name)
else
"Method not allowed"
end
end
end
controller = RestController.new
controller.handle_request(:get, :users)
# => "Fetching users"
controller.handle_request(:post, :users)
# => "Creating user"
controller.handle_request(:patch, :users)
# => "Method not allowed"
Building a DSL with Method Missing: Domain-specific languages use message passing to create expressive APIs where method names correspond to domain concepts.
class QueryBuilder
def initialize(table)
@table = table
@conditions = []
@limit_value = nil
end
def where(condition)
@conditions << condition
self
end
def limit(value)
@limit_value = value
self
end
def to_sql
sql = "SELECT * FROM #{@table}"
sql += " WHERE #{@conditions.join(' AND ')}" unless @conditions.empty?
sql += " LIMIT #{@limit_value}" if @limit_value
sql
end
def method_missing(method_name, *args)
if method_name.to_s.start_with?('where_')
column = method_name.to_s.sub('where_', '')
where("#{column} = '#{args.first}'")
else
super
end
end
def respond_to_missing?(method_name, include_private = false)
method_name.to_s.start_with?('where_') || super
end
end
query = QueryBuilder.new('users')
.where_email('alice@example.com')
.where_status('active')
.limit(10)
query.to_sql
# => "SELECT * FROM users WHERE email = 'alice@example.com' AND status = 'active' LIMIT 10"
Background Job Processing: Applications use message queues to offload time-consuming tasks to background workers, improving response times for web requests.
class JobQueue
def initialize
@queue = Queue.new
@workers = []
@running = true
end
def start_workers(count = 3)
count.times do
@workers << Thread.new { worker_loop }
end
end
def enqueue(job)
@queue.push(job)
end
def stop
@running = false
@workers.each { |w| w.join }
end
private
def worker_loop
while @running
begin
job = @queue.pop(true) # Non-blocking
process_job(job)
rescue ThreadError
sleep(0.1)
end
end
end
def process_job(job)
job.call
end
end
# Usage
job_queue = JobQueue.new
job_queue.start_workers(3)
# Enqueue tasks
job_queue.enqueue(-> { puts "Sending email"; sleep(1) })
job_queue.enqueue(-> { puts "Processing image"; sleep(2) })
job_queue.enqueue(-> { puts "Generating report"; sleep(1.5) })
sleep(4)
job_queue.stop
Event-Driven Architecture: Systems coordinate through events, with components publishing events when state changes and other components subscribing to relevant events.
class EventManager
def initialize
@listeners = Hash.new { |h, k| h[k] = [] }
end
def on(event_name, &handler)
@listeners[event_name] << handler
end
def trigger(event_name, data = {})
@listeners[event_name].each do |handler|
handler.call(data)
end
end
end
class OrderSystem
attr_reader :events
def initialize
@events = EventManager.new
end
def create_order(order_data)
order = { id: rand(1000), **order_data }
events.trigger(:order_created, order)
order
end
end
# Setup system and listeners
order_system = OrderSystem.new
order_system.events.on(:order_created) do |order|
puts "Inventory: Reserving items for order #{order[:id]}"
end
order_system.events.on(:order_created) do |order|
puts "Email: Sending confirmation to #{order[:customer_email]}"
end
order_system.events.on(:order_created) do |order|
puts "Analytics: Recording order event"
end
# Create order triggers all listeners
order_system.create_order(
customer_email: "customer@example.com",
items: ["Widget A", "Gadget B"]
)
# Output:
# Inventory: Reserving items for order 742
# Email: Sending confirmation to customer@example.com
# Analytics: Recording order event
Inter-Thread Communication: Threads coordinate through message passing using queues and channels, avoiding shared state and race conditions.
class Pipeline
def initialize
@stages = []
end
def add_stage(&processor)
input_queue = Queue.new
output_queue = Queue.new
thread = Thread.new do
loop do
item = input_queue.pop
break if item == :done
result = processor.call(item)
output_queue.push(result)
end
output_queue.push(:done)
end
@stages << { input: input_queue, output: output_queue, thread: thread }
self
end
def process(items)
results = []
# Start pipeline
items.each { |item| @stages.first[:input].push(item) }
@stages.first[:input].push(:done)
# Connect stages
@stages.each_cons(2) do |current, next_stage|
Thread.new do
loop do
item = current[:output].pop
break if item == :done
next_stage[:input].push(item)
end
next_stage[:input].push(:done)
end
end
# Collect results
loop do
result = @stages.last[:output].pop
break if result == :done
results << result
end
@stages.each { |s| s[:thread].join }
results
end
end
pipeline = Pipeline.new
.add_stage { |x| x * 2 }
.add_stage { |x| x + 10 }
.add_stage { |x| x.to_s }
results = pipeline.process([1, 2, 3, 4, 5])
# => ["12", "14", "16", "18", "20"]
Design Considerations
Selecting appropriate message passing approaches requires evaluating several design dimensions based on system requirements and constraints.
Synchronous vs Asynchronous Communication: Synchronous message passing blocks senders until receivers respond. This simplifies error handling and maintains request-response ordering but limits throughput and couples sender execution to receiver availability. Asynchronous message passing allows senders to continue immediately, improving throughput and resilience to receiver failures, but complicates error handling and ordering guarantees.
Choose synchronous messaging when immediate feedback is required, transactions span sender and receiver, or message ordering must be preserved. Choose asynchronous messaging for fire-and-forget operations, when sender throughput matters more than immediate confirmation, or when receivers might be temporarily unavailable.
Direct vs Indirect Communication: Direct message passing sends messages straight to receivers, minimizing latency and simplifying debugging. Indirect message passing routes messages through intermediaries like queues or message brokers, adding latency but enabling sender-receiver decoupling, load balancing, and message persistence.
Direct communication works well for simple systems with static topologies and low message volumes. Indirect communication through message brokers suits systems needing dynamic scaling, multiple receiver instances, message replay capabilities, or guaranteed delivery.
Message Delivery Guarantees: Systems provide different delivery semantics. At-most-once delivery sends messages without confirmation, offering low overhead but no delivery guarantees. At-least-once delivery retries until confirmed, ensuring delivery but potentially causing duplicates. Exactly-once delivery guarantees single processing, requiring complex coordination.
At-most-once delivery suffices for non-critical notifications or monitoring data. At-least-once delivery works when operations are idempotent or duplicate detection is possible. Exactly-once delivery is necessary for financial transactions or critical state changes where duplicates cause problems.
Message Format: Structured message formats like JSON or Protocol Buffers enable schema validation and cross-language interoperability but add serialization overhead. Custom formats minimize size and parsing cost but require maintaining serialization code.
# Structured message format
message = {
type: "user_action",
timestamp: Time.now.to_i,
user_id: 12345,
action: "purchase",
metadata: { item_id: 67890, price: 29.99 }
}
# Compact custom format (string encoding)
compact_msg = "UA|#{Time.now.to_i}|12345|purchase|67890|29.99"
Error Handling Strategy: Message passing systems must decide how to handle failures. Immediate error propagation sends error responses back to senders, requiring sender error handling. Dead letter queues capture failed messages for later analysis. Retry mechanisms attempt redelivery with backoff strategies.
Error handling complexity increases with system distribution. Local message passing within a process can use exceptions. Distributed message passing requires explicit error messages or status codes.
Message Ordering Requirements: Some systems require strict message ordering while others allow reordering for performance. FIFO ordering guarantees messages process in send order but limits parallelization. Unordered delivery enables parallel processing but complicates dependent operations.
Maintain ordering for stateful operations where later messages depend on earlier ones. Allow reordering when messages represent independent events or when receivers can handle out-of-order delivery.
Coupling vs Flexibility Trade-off: Tight message coupling provides compile-time safety and IDE support but reduces flexibility. Loose coupling enables dynamic message routing and runtime flexibility but loses type safety and makes errors discoverable only at runtime.
# Tight coupling - explicit method call
class DirectNotifier
def notify(user, message)
user.send_email(message) # Directly coupled to User#send_email
end
end
# Loose coupling - message passing
class FlexibleNotifier
def notify(recipient, message)
recipient.send(:deliver, message) # Works with any object responding to deliver
end
end
State Management: Message passing systems must decide whether receivers maintain state or operate statelessly. Stateful receivers remember previous messages, enabling complex workflows but complicating recovery and scaling. Stateless receivers treat each message independently, simplifying scaling and recovery but requiring messages to contain complete context.
Performance Considerations
Message passing performance characteristics vary significantly based on implementation approach and system architecture.
Message Serialization Overhead: Converting objects to messages and back adds CPU cost and latency. Simple string or numeric messages serialize quickly. Complex object graphs require traversal and encoding. Binary formats like MessagePack or Protocol Buffers reduce serialization time and message size compared to JSON or YAML.
require 'json'
require 'benchmark'
data = {
user_id: 12345,
name: "Alice Johnson",
orders: Array.new(100) { { id: rand(1000), total: rand(100.0) } }
}
Benchmark.bm do |x|
x.report("JSON:") { 10_000.times { JSON.generate(data); JSON.parse(JSON.generate(data)) } }
x.report("Marshal:") { 10_000.times { Marshal.dump(data); Marshal.load(Marshal.dump(data)) } }
end
Queue Operation Cost: Queue operations (push/pop) introduce synchronization overhead in concurrent systems. Lock-free queues reduce contention but increase implementation complexity. Queue size affects memory usage and can cause backpressure when producers outpace consumers.
Message Granularity: Fine-grained messages (one message per operation) increase message count and overhead but enable parallel processing. Coarse-grained messages (batching multiple operations) reduce overhead but limit parallelism and increase latency for individual operations.
# Fine-grained messages
orders.each do |order|
message_queue.push({ type: :process_order, order: order })
end
# Coarse-grained messages (batching)
orders.each_slice(100) do |batch|
message_queue.push({ type: :process_order_batch, orders: batch })
end
Synchronization Cost: Synchronous message passing incurs context switching and blocking costs. Each synchronous message send requires thread synchronization and potentially thread parking/unparking. Asynchronous message passing amortizes synchronization costs across message batches.
Memory Allocation: Each message typically requires memory allocation for the message object and its payload. High message rates stress garbage collection. Object pooling reuses message objects to reduce allocation pressure.
class MessagePool
def initialize(size = 100)
@pool = Array.new(size) { Message.new }
@available = Queue.new
@pool.each { |msg| @available.push(msg) }
end
def acquire
@available.pop
end
def release(message)
message.reset
@available.push(message)
end
end
class Message
attr_accessor :type, :payload
def reset
@type = nil
@payload = nil
end
end
Network Latency: Distributed message passing adds network round-trip time. Local process or thread communication operates in microseconds while network messages take milliseconds. Message batching amortizes network overhead across multiple logical messages.
Message Broker Performance: Using message brokers introduces additional hops and processing. Brokers provide persistence, routing, and delivery guarantees at the cost of increased latency and resource requirements. Direct messaging eliminates broker overhead but loses broker capabilities.
Backpressure Handling: When receivers process messages slower than senders produce them, queues grow unbounded. Bounded queues block or reject senders when full, creating backpressure. Queue size affects memory usage and latency—larger queues increase memory but smooth traffic bursts.
class BoundedQueue
def initialize(max_size)
@queue = Queue.new
@max_size = max_size
@mutex = Mutex.new
end
def push(item, timeout = nil)
deadline = timeout ? Time.now + timeout : nil
loop do
@mutex.synchronize do
if @queue.size < @max_size
@queue.push(item)
return true
end
end
return false if deadline && Time.now >= deadline
sleep(0.01)
end
end
def pop
@queue.pop
end
end
Method Dispatch Overhead: Ruby's dynamic method dispatch adds overhead compared to static method calls. The send method incurs additional cost over direct method calls. Method caching reduces repeated lookup costs but cannot eliminate all overhead.
# Performance comparison
require 'benchmark'
class Calculator
def add(a, b)
a + b
end
end
calc = Calculator.new
Benchmark.bm do |x|
x.report("Direct call:") { 1_000_000.times { calc.add(5, 3) } }
x.report("Send:") { 1_000_000.times { calc.send(:add, 5, 3) } }
end
Reference
Message Passing Approaches
| Approach | Characteristics | Use Cases |
|---|---|---|
| Synchronous | Blocks sender until response; Simple error handling; Preserves ordering | RPC calls; Request-response APIs; Transactional operations |
| Asynchronous | Non-blocking; Higher throughput; Eventual consistency | Background jobs; Event notifications; Logging |
| Fire-and-forget | No response; Highest throughput; No delivery guarantee | Metrics; Non-critical logs; Fire events |
| Request-reply | Synchronous; Explicit response message | Service calls; Query operations; Command execution |
Ruby Message Passing Methods
| Method | Purpose | Visibility |
|---|---|---|
| send | Dynamic method invocation | Bypasses visibility |
| public_send | Safe dynamic invocation | Respects public visibility |
| method_missing | Handle unknown messages | Override to add dynamic behavior |
| respond_to? | Check message acceptance | Query before sending |
| methods | List accepted messages | Introspection |
| method | Get method object | Obtain callable reference |
Message Delivery Semantics
| Guarantee | Behavior | Complexity | Overhead |
|---|---|---|---|
| At-most-once | Send without confirmation; May lose messages | Low | Low |
| At-least-once | Retry until confirmed; May duplicate | Medium | Medium |
| Exactly-once | Single delivery guarantee; No duplicates | High | High |
Common Message Patterns
| Pattern | Structure | Coordination |
|---|---|---|
| Point-to-point | Single sender to single receiver via queue | One consumer per message |
| Publish-subscribe | Publisher to multiple subscribers via topics | Many consumers per message |
| Request-reply | Sender waits for receiver response | Synchronous pairing |
| Message routing | Route based on content or rules | Dynamic destination |
| Message filtering | Process messages matching criteria | Selective consumption |
Performance Factors
| Factor | Impact | Mitigation |
|---|---|---|
| Serialization | CPU and size overhead | Use binary formats; Cache serialized data |
| Queue operations | Synchronization cost | Use lock-free queues; Batch operations |
| Network latency | Round-trip delay | Message batching; Local caching |
| Method dispatch | Lookup overhead | Direct calls when possible; Method caching |
| Memory allocation | GC pressure | Object pooling; Reuse buffers |
Error Handling Strategies
| Strategy | Approach | Considerations |
|---|---|---|
| Error response | Return error message to sender | Requires sender handling; Immediate feedback |
| Dead letter queue | Store failed messages separately | Enables later analysis; Prevents loss |
| Retry with backoff | Reattempt delivery with delays | Handles transient failures; Configure limits |
| Circuit breaker | Stop sending after repeated failures | Prevents cascade; Requires recovery |
| Compensation | Undo partial work on failure | Complex logic; Transactional integrity |
Design Decision Matrix
| Requirement | Approach | Trade-off |
|---|---|---|
| Low latency | Direct synchronous | Tight coupling; Limited throughput |
| High throughput | Asynchronous queue | Eventual consistency; Complex errors |
| Decoupling | Message broker | Added latency; Infrastructure cost |
| Strong ordering | FIFO queue | Limited parallelism; Single consumer |
| Parallel processing | Unordered delivery | Out-of-order handling; Idempotency needed |
| Dynamic dispatch | method_missing | Runtime errors; No type checking |
| Type safety | Explicit methods | Less flexibility; More code |