Overview
Long polling addresses the limitation of traditional HTTP request-response cycles in scenarios requiring real-time or near-real-time data updates. In standard HTTP communication, clients must repeatedly poll servers at intervals to check for new data, creating unnecessary network traffic and latency. Long polling maintains an open HTTP connection, with the server holding the request until new data arrives or a timeout expires.
The technique emerged as a workaround for HTTP's stateless, client-initiated communication model before WebSocket standardization. Applications requiring instant notifications—chat systems, live dashboards, stock tickers, collaborative editing tools—benefit from long polling when WebSocket support is unavailable or unnecessary.
The core mechanism involves three stages: the client sends a request, the server holds that request open without immediately responding, and when data becomes available (or timeout occurs), the server responds and the client immediately initiates a new request. This creates a persistent communication channel using standard HTTP infrastructure.
# Basic long polling flow
def long_poll_request
loop do
response = HTTP.get("https://api.example.com/events")
process_data(response.body)
# Immediately reconnect after receiving response
end
end
Long polling differs from short polling (regular interval requests) and streaming (single persistent connection with multiple responses). Each approach suits different network conditions, server capabilities, and application requirements.
Key Principles
Long polling operates on several fundamental principles that distinguish it from other communication patterns. The server maintains request connections in a suspended state rather than responding immediately with "no data available" messages. This suspension requires the server to track pending requests and associate them with specific clients or channels.
The timeout mechanism prevents indefinite connection hangs. Servers typically close connections after 30-60 seconds if no data arrives, prompting clients to immediately reconnect. This timeout serves multiple purposes: preventing resource exhaustion from indefinitely held connections, detecting dead connections, and complying with proxy and load balancer timeout policies.
Request-response atomicity ensures each data payload gets delivered exactly once. When the server sends data, it closes the connection, and the client must initiate a new request to receive subsequent updates. This differs from streaming, where a single connection carries multiple data frames.
# Server-side principle: hold request until data or timeout
class EventsController < ApplicationController
def poll
timeout = 50.seconds
start_time = Time.current
loop do
event = Event.pending_for_user(current_user).first
return render json: event if event
if Time.current - start_time > timeout
return render json: { status: 'timeout' }, status: 204
end
sleep 0.5
end
end
end
The client-driven reconnection pattern places responsibility for maintaining the communication channel on the client. After receiving any response (data or timeout), the client immediately initiates a new long poll request. This creates a continuous loop of request-wait-response-request cycles.
Connection state management presents challenges since HTTP connections are stateless. Servers must implement mechanisms to associate long poll requests with user sessions, authentication tokens, or subscription channels. Each request includes credentials or session identifiers to maintain context across multiple request-response cycles.
Backoff strategies handle error scenarios where immediate reconnection would overwhelm servers. Clients implement exponential backoff when receiving error responses, gradually increasing delay between connection attempts from milliseconds to seconds.
# Client-side reconnection with exponential backoff
class LongPollClient
MAX_BACKOFF = 30
def start
@backoff = 1
loop do
begin
response = perform_long_poll
@backoff = 1 # Reset on success
handle_response(response)
rescue => e
sleep @backoff
@backoff = [@backoff * 2, MAX_BACKOFF].min
end
end
end
end
Ruby Implementation
Ruby web frameworks provide multiple approaches for implementing long polling. Rack-based applications can implement long polling through middleware, while Rails offers controller-based solutions. The key challenge involves preventing thread or process blocking while maintaining open connections.
Rack applications handle long polling through hijacking, a technique where the application takes control of the TCP socket from the web server. This allows fine-grained control over connection timing and response delivery.
# Rack middleware for long polling
class LongPollMiddleware
def initialize(app)
@app = app
@subscribers = []
end
def call(env)
return @app.call(env) unless env['PATH_INFO'] == '/poll'
# Hijack the connection
env['rack.hijack'].call
io = env['rack.hijack_io']
subscriber = Subscriber.new(io)
@subscribers << subscriber
# Clean up after timeout or disconnect
Thread.new do
sleep 60
remove_subscriber(subscriber)
end
# Return async marker
[-1, {}, []]
end
def broadcast(data)
@subscribers.each do |sub|
sub.send_data(data)
end
@subscribers.clear
end
end
Rails controllers implement long polling using various techniques. The simplest approach uses sleep loops within controller actions, though this blocks application threads. More sophisticated implementations use threads or asynchronous execution.
# Rails controller with thread-based long polling
class MessagesController < ApplicationController
def poll
queue = MessageQueue.for_user(current_user)
timeout = 45.seconds
message = wait_for_message(queue, timeout)
if message
render json: message
else
head :no_content
end
end
private
def wait_for_message(queue, timeout)
deadline = Time.current + timeout
loop do
message = queue.pop(non_block: true) rescue nil
return message if message
return nil if Time.current >= deadline
sleep 0.2
end
end
end
The Concurrent Ruby gem provides thread-safe data structures that facilitate long polling implementations. Thread pools manage multiple concurrent long poll connections without creating excessive threads.
# Using concurrent-ruby for efficient long polling
require 'concurrent'
class LongPollServer
def initialize
@subscribers = Concurrent::Map.new
@pool = Concurrent::FixedThreadPool.new(100)
end
def add_subscriber(user_id, connection)
future = Concurrent::Future.execute(executor: @pool) do
wait_for_event(user_id)
end
@subscribers[connection] = future
future.then do |event|
send_event(connection, event)
@subscribers.delete(connection)
end
end
def wait_for_event(user_id)
timeout = 50
Timeout::timeout(timeout) do
Redis.current.blpop("events:#{user_id}", timeout: timeout)
end
rescue Timeout::Error
nil
end
end
Puma and other threaded Ruby servers handle long polling more efficiently than forking servers like Unicorn. Each long poll connection occupies a thread, so thread-based servers scale better for this pattern. Configuration requires increasing thread counts to accommodate held connections.
# Puma configuration for long polling
# config/puma.rb
workers 4
threads 50, 100 # Higher thread count for held connections
preload_app!
on_worker_boot do
# Reconnect to Redis/database
ActiveRecord::Base.establish_connection
end
EventMachine provides an asynchronous approach that avoids blocking threads entirely. Connections register callbacks that fire when data becomes available, allowing a single thread to manage thousands of concurrent long poll connections.
# EventMachine-based long polling
require 'eventmachine'
require 'em-http-request'
class EventMachineLongPoll
def start
EM.run do
EM::HttpRequest.new('http://api.example.com/events').get(
keepalive: true,
timeout: 60
).callback do |http|
process_response(http.response)
start # Reconnect
end.errback do |http|
EM.add_timer(2) { start } # Retry with delay
end
end
end
end
Design Considerations
Long polling represents one point in a spectrum of real-time communication approaches. The decision to use long polling depends on requirements for latency, server load, client compatibility, and infrastructure constraints.
WebSockets provide true bidirectional communication with lower overhead than long polling. Each long poll request includes full HTTP headers, while WebSocket frames contain minimal overhead after the initial handshake. However, WebSockets require specific server support, may face challenges with corporate proxies or firewalls, and add complexity to infrastructure that already handles HTTP well.
Server-Sent Events (SSE) offer a simpler alternative for server-to-client communication. SSE uses a single long-lived connection with the server pushing multiple events through one request. Long polling requires a new HTTP request for each message, generating more network overhead. SSE falls short when bidirectional communication is required, as it only supports server-to-client flow.
# Trade-off comparison through implementation
class RealtimeController < ApplicationController
# Long polling: new request per message
def long_poll
message = wait_for_message(timeout: 50)
render json: message
# Client must reconnect
end
# SSE: multiple messages, one connection
def stream
response.headers['Content-Type'] = 'text/event-stream'
sse = SSE.new(response.stream)
loop do
message = wait_for_message(timeout: 5)
sse.write(message) if message
end
ensure
sse.close
end
end
Regular short polling suffices for applications with relaxed latency requirements. Polling every 5-30 seconds generates predictable server load and simpler client implementations. Long polling makes sense when latency requirements fall below 2-3 seconds and message frequency is unpredictable—checking every second wastes resources, while checking every 10 seconds misses real-time requirements.
Infrastructure compatibility influences the decision significantly. Long polling works through any proxy, load balancer, or firewall that supports standard HTTP. WebSockets and SSE may require specific proxy configurations or face blocking by corporate networks. Applications requiring broad compatibility across restrictive networks favor long polling despite its higher overhead.
Server resource consumption patterns differ between approaches. Long polling holds server connections but releases them regularly when timeouts expire or data arrives. WebSockets maintain persistent connections that never close unless explicitly disconnected. For applications where messages arrive sporadically, long polling may actually consume fewer resources since connections close during idle periods.
# Resource consumption pattern
class ResourceMonitor
def measure_long_polling
# Connection held 45s average (timeout or message)
# 100 clients = 100 connections for 45s each
# Then all close and reconnect
connections_per_minute = (60.0 / 45) * 100 # ~133
end
def measure_websocket
# Connection held indefinitely
# 100 clients = 100 persistent connections
# No reconnection overhead
connections_per_minute = 100
end
end
Implementation complexity scales with the approach chosen. Long polling requires handling reconnection logic, exponential backoff, and request deduplication, but uses familiar HTTP patterns. WebSockets add protocol negotiation, frame parsing, ping-pong heartbeats, and complex error recovery scenarios.
Implementation Approaches
Several architectural patterns address different long polling requirements and scale characteristics. The choice between approaches depends on message routing needs, concurrency requirements, and data consistency guarantees.
The direct database polling approach queries the database repeatedly within the held connection, checking for new records. This pattern suits applications with low connection counts where database queries are fast and indexed properly.
# Direct database polling
class NotificationsController < ApplicationController
def poll
last_id = params[:last_id]
timeout = 45.seconds
deadline = Time.current + timeout
loop do
notification = Notification
.where(user_id: current_user.id)
.where('id > ?', last_id)
.order(id: :asc)
.first
return render json: notification if notification
return head :no_content if Time.current >= deadline
sleep 1
end
end
end
The message queue approach decouples data production from consumption. When new data arrives, producers push messages to a queue, and long poll handlers consume from that queue. Redis or RabbitMQ serve as intermediary message brokers, reducing database load and enabling fan-out to multiple subscribers.
# Message queue approach with Redis
class EventsController < ApplicationController
def poll
channel = "user:#{current_user.id}:events"
timeout = 50
# Blocking Redis pop with timeout
result = REDIS.blpop(channel, timeout: timeout)
if result
_, data = result
render json: JSON.parse(data)
else
head :no_content
end
end
end
# Producer side
class EventPublisher
def publish(user_id, event_data)
channel = "user:#{user_id}:events"
REDIS.rpush(channel, event_data.to_json)
end
end
The observer pattern maintains in-memory subscriber registries where long poll connections register interest in specific channels or topics. When events occur, the application notifies all registered subscribers. This approach delivers events immediately without polling delays but requires shared state across server processes.
# Observer pattern with shared subscribers
class EventHub
@subscribers = Concurrent::Map.new
class << self
def subscribe(channel, connection)
subscribers[channel] ||= Concurrent::Array.new
subscribers[channel] << connection
# Auto-cleanup after timeout
Concurrent::ScheduledTask.execute(50) do
unsubscribe(channel, connection)
end
end
def publish(channel, data)
return unless subscribers[channel]
subscribers[channel].each do |connection|
connection.send_data(data)
end
subscribers[channel].clear
end
def unsubscribe(channel, connection)
subscribers[channel]&.delete(connection)
end
private
attr_reader :subscribers
end
end
The hybrid approach combines immediate delivery with fallback polling. Connections first check for buffered messages, subscribe to real-time notifications, then fall back to periodic polling if no events arrive. This handles edge cases where messages arrive during connection establishment.
# Hybrid approach
class HybridPollController < ApplicationController
def poll
last_id = params[:last_id].to_i
# Check for buffered messages first
buffered = Message.where(user_id: current_user.id)
.where('id > ?', last_id)
.order(:id)
.first
return render json: buffered if buffered
# Subscribe to real-time notifications
queue = SubscriptionManager.subscribe(current_user.id)
# Wait with timeout
message = wait_with_fallback(queue, last_id)
render json: message if message
head :no_content unless message
ensure
SubscriptionManager.unsubscribe(current_user.id, queue)
end
private
def wait_with_fallback(queue, last_id)
deadline = Time.current + 45.seconds
loop do
# Check queue for real-time message
return queue.pop(non_block: true) rescue nil if queue
# Fallback: check database
message = Message.where(user_id: current_user.id)
.where('id > ?', last_id)
.first
return message if message
return nil if Time.current >= deadline
sleep 0.5
end
end
end
Distributed system implementations require coordination across multiple server instances. Redis Pub/Sub enables cross-server event distribution, allowing any server to publish events that all connected long poll handlers receive.
# Distributed long polling with Redis Pub/Sub
class DistributedLongPoll
def initialize
@redis = Redis.new
@local_subscribers = Concurrent::Map.new
end
def start_subscriber_thread
Thread.new do
@redis.subscribe('events') do |on|
on.message do |channel, message|
data = JSON.parse(message)
notify_local_subscribers(data)
end
end
end
end
def add_connection(user_id, connection)
@local_subscribers[user_id] ||= Concurrent::Array.new
@local_subscribers[user_id] << connection
end
def notify_local_subscribers(data)
user_id = data['user_id']
return unless @local_subscribers[user_id]
@local_subscribers[user_id].each do |connection|
connection.send_data(data)
end
@local_subscribers.delete(user_id)
end
# Any server can publish
def publish_event(user_id, event_data)
@redis.publish('events', {
user_id: user_id,
data: event_data
}.to_json)
end
end
Performance Considerations
Long polling's performance characteristics stem from maintaining open connections and the overhead of repeated HTTP requests. Each pattern decision impacts resource consumption, latency, and scale limitations.
Connection count represents the primary scalability constraint. Each long poll connection consumes a thread, file descriptor, and memory for connection state. Ruby application servers like Puma configure maximum thread counts (typically 5-100 per worker), limiting concurrent long poll connections. A server with 4 workers and 50 threads handles at most 200 simultaneous long poll connections.
# Performance: connection capacity calculation
class CapacityPlanner
def max_long_poll_connections
workers = 4
threads_per_worker = 50
workers * threads_per_worker # 200 connections
end
def required_capacity(active_users:, avg_connection_time:)
# Average 45s connection time
requests_per_minute = 60.0 / avg_connection_time
# Each user makes requests_per_minute requests
peak_concurrent = active_users / requests_per_minute
# Add 20% buffer
(peak_concurrent * 1.2).ceil
end
end
Request overhead accumulates from repeated HTTP handshakes. Each long poll cycle includes full HTTP headers (typically 500-1500 bytes), TCP handshake overhead, and SSL negotiation if using HTTPS. At 1000 active users with 45-second timeouts, approximately 1333 requests per minute occur, each carrying header overhead. WebSockets eliminate this repeated overhead after initial connection.
Database or cache query frequency affects backend resource consumption. The direct polling approach queries the database every 0.5-2 seconds per connection. With 200 connections, this generates 100-400 queries per second. The message queue approach reduces database load by checking a central queue instead of individual database queries.
# Database load comparison
class LoadAnalysis
def direct_polling_qps(connections:, poll_interval:)
# Each connection queries every poll_interval seconds
connections / poll_interval
# 200 connections, 1s interval = 200 QPS
end
def queue_based_qps(connections:)
# Redis BLPOP blocks until data or timeout
# No repeated queries during wait
connections * 0 # Zero query load while waiting
end
end
Timeout selection balances latency and resource efficiency. Shorter timeouts (10-20 seconds) reduce maximum message delivery latency but increase connection churn and overhead. Longer timeouts (45-60 seconds) reduce overhead but may cause issues with proxies or load balancers that enforce their own timeouts.
Memory consumption grows with connection count and buffered data. Each held connection consumes memory for connection state, thread stack space (typically 1MB per thread), and any buffered message data. Applications holding 500 connections require approximately 500MB just for thread stacks.
# Memory profiling for long polling
class MemoryProfile
def connection_overhead
base_memory = ObjectSpace.memsize_of(Object.new)
thread_stack = 1.megabyte
connection_state = 4.kilobytes
per_connection_mb = (thread_stack + connection_state) / 1.megabyte
# ~1MB per connection
end
def total_memory_requirement(concurrent_connections)
overhead = connection_overhead
ruby_vm = 50.megabytes
application = 200.megabytes
ruby_vm + application + (overhead * concurrent_connections)
# 250MB + 1MB per connection
end
end
Response buffering at reverse proxies impacts long polling behavior. Nginx and other reverse proxies may buffer responses, preventing immediate delivery to clients. Configuration must disable buffering for long poll endpoints.
# Nginx configuration for long polling
# nginx.conf
location /poll {
proxy_pass http://app_servers;
proxy_buffering off;
proxy_read_timeout 60s;
proxy_connect_timeout 5s;
}
Scaling horizontally requires sticky sessions or state sharing. Without session affinity, each request may hit a different server, complicating in-memory subscriber management. Load balancers must route subsequent requests from the same client to the same server, or applications must use shared state (Redis Pub/Sub) across servers.
Common Pitfalls
Several failure patterns emerge when implementing long polling without careful consideration of edge cases and error conditions. These pitfalls cause resource leaks, duplicate messages, or connection failures.
Thundering herd occurs when many connections timeout simultaneously and all reconnect at once. If 1000 clients use identical 45-second timeouts starting at the same time, all 1000 reconnect simultaneously after timeout, overwhelming the server. Randomizing timeouts or staggering reconnection prevents this spike.
# Pitfall: thundering herd
class BadLongPoll
def poll
timeout = 45.seconds # All clients timeout together
# ...
end
end
# Solution: randomized timeout
class GoodLongPoll
def poll
base_timeout = 45.seconds
jitter = rand(-5..5).seconds
timeout = base_timeout + jitter
# Spreads reconnections across 10-second window
end
end
Missing cleanup logic causes connection leaks. When clients disconnect ungracefully (browser closes, network drops), servers must detect the disconnection and clean up resources. Without cleanup, subscriber lists grow unbounded, memory leaks occur, and stale connections persist.
# Pitfall: no cleanup detection
class LeakyPoll
def poll
subscribers << connection
wait_for_data
# If client disconnects, connection remains in subscribers
end
end
# Solution: connection monitoring
class CleanPoll
def poll
connection.on_close { cleanup(connection) }
timeout = 45.seconds
start = Time.current
loop do
return if connection.closed? # Detect disconnection
data = check_for_data
return send_data(data) if data
return timeout_response if Time.current - start > timeout
sleep 0.5
end
ensure
cleanup(connection) # Always cleanup
end
end
Duplicate message delivery happens when clients reconnect before receiving the previous response. If a client sends a second long poll request while the first is still pending, and a message arrives, both connections might receive the same message. Using sequence IDs or acknowledgment prevents duplicates.
# Pitfall: duplicate delivery
def poll
message = wait_for_message
render json: message
# If client already reconnected, they get this message twice
end
# Solution: sequence-based delivery
def poll
last_id = params[:last_id].to_i
message = Message
.where('id > ?', last_id)
.where(user_id: current_user.id)
.order(:id)
.first
if message
render json: { id: message.id, data: message.data }
else
head :no_content
end
end
Unbounded retry loops cause cascading failures. When servers return errors, clients that retry immediately without backoff multiply load on an already struggling system. Implementing exponential backoff with maximum retry limits prevents retry storms.
# Pitfall: immediate retry
class AggressiveClient
def start
loop do
response = long_poll rescue nil
# Immediate retry on error hammers server
end
end
end
# Solution: exponential backoff with circuit breaker
class ResilientClient
MAX_FAILURES = 5
def start
failures = 0
backoff = 1
loop do
if failures >= MAX_FAILURES
sleep 60 # Circuit breaker: long pause
failures = 0
end
begin
response = long_poll
failures = 0
backoff = 1
rescue => e
failures += 1
sleep backoff
backoff = [backoff * 2, 30].min
end
end
end
end
Authentication token expiration mid-connection causes confusing failures. If a long poll request stays open for 45 seconds but authentication tokens expire after 30 seconds, the response attempt fails with authentication errors. Refresh tokens before timeouts or use longer-lived tokens for long poll endpoints.
Proxy and load balancer timeouts interfere with long polling. Many proxies close idle connections after 30-60 seconds. If application timeouts exceed proxy timeouts, proxies close connections without notifying either client or server. Applications must use timeouts shorter than infrastructure limits.
# Pitfall: timeout longer than proxy
class ProxyKilledPoll
def poll
timeout = 120.seconds # Proxy closes at 60s
wait_for_data(timeout)
# Connection already closed by proxy
end
end
# Solution: respect infrastructure limits
class ProxyAwarePoll
def poll
proxy_timeout = 55.seconds # Under proxy's 60s limit
app_timeout = 50.seconds # Leave margin for response
wait_for_data(app_timeout)
end
end
Missing connection state tracking causes resource exhaustion. Without limiting concurrent connections per user, malicious or buggy clients can exhaust server resources by opening hundreds of connections. Per-user connection limits protect against this scenario.
# Connection limiting
class RateLimitedPoll
MAX_CONNECTIONS_PER_USER = 5
def poll
count = ConnectionTracker.count(current_user.id)
if count >= MAX_CONNECTIONS_PER_USER
return render json: { error: 'Too many connections' },
status: 429
end
ConnectionTracker.increment(current_user.id)
begin
# Perform long poll
ensure
ConnectionTracker.decrement(current_user.id)
end
end
end
Reference
Long Polling Pattern Components
| Component | Purpose | Implementation Notes |
|---|---|---|
| Client Loop | Maintains continuous connection attempts | Must include reconnection after each response |
| Server Suspend | Holds request until data available | Requires timeout to prevent indefinite holds |
| Timeout Handler | Closes idle connections | Typically 30-60 seconds |
| Reconnection Logic | Initiates new request after response | Should be immediate for low latency |
| Backoff Strategy | Prevents retry storms on errors | Exponential backoff with maximum limit |
| Message Queue | Buffers events for delivery | Optional but improves scalability |
| Connection Cleanup | Releases resources on disconnect | Critical for preventing memory leaks |
Ruby Framework Comparison
| Framework | Approach | Concurrency Model | Scalability |
|---|---|---|---|
| Rails + Puma | Thread per connection | Multi-threaded | 50-100 connections per worker |
| Rack + Thin | EventMachine async | Single-threaded evented | 1000+ connections per process |
| Sinatra + Rainbows | Thread pool | Multi-threaded | 100-500 connections per worker |
| Roda + Falcon | Async/fiber | Fiber-based async | 500+ connections per process |
| Action Cable | Thread + Pub/Sub | Hybrid threaded | Scales with Redis backing |
Timeout Strategy Patterns
| Pattern | Timeout Range | Reconnect Delay | Use Case |
|---|---|---|---|
| Aggressive | 15-20 seconds | Immediate | Low-latency requirements |
| Balanced | 30-45 seconds | Immediate | Standard applications |
| Conservative | 50-60 seconds | 1-2 second backoff | High-load systems |
| Randomized | 40-50 seconds | Random 0-5 seconds | Prevent thundering herd |
Common Configuration Parameters
| Parameter | Recommended Value | Rationale |
|---|---|---|
| Server timeout | 45-55 seconds | Under proxy limits, manageable resources |
| Client reconnect delay | 0-1 second | Minimize latency without overwhelming |
| Max connections per user | 3-5 | Prevent resource exhaustion |
| Thread pool size | 50-100 | Balance concurrency with memory |
| Error retry backoff | 1, 2, 4, 8, 16, 30 seconds | Exponential with ceiling |
| Connection idle timeout | 60 seconds | Match infrastructure limits |
| Message buffer size | 100-1000 messages | Prevent memory growth |
Performance Metrics
| Metric | Good | Acceptable | Poor |
|---|---|---|---|
| Message delivery latency | < 1 second | 1-3 seconds | > 5 seconds |
| Server CPU per 100 connections | < 5% | 5-15% | > 20% |
| Memory per connection | < 2 MB | 2-5 MB | > 10 MB |
| Database queries per second | < 10 | 10-50 | > 100 |
| Connection establishment time | < 100ms | 100-300ms | > 500ms |
| Request overhead per minute | < 10 KB | 10-50 KB | > 100 KB |
Error Codes and Handling
| Status Code | Meaning | Client Action |
|---|---|---|
| 200 OK | Data available | Process data, reconnect immediately |
| 204 No Content | Timeout without data | Reconnect immediately |
| 429 Too Many Requests | Rate limit exceeded | Backoff, reduce connection frequency |
| 503 Service Unavailable | Server overloaded | Exponential backoff, circuit breaker |
| 401 Unauthorized | Authentication failed | Refresh token, re-authenticate |
| 502 Bad Gateway | Proxy/upstream failure | Retry with backoff |
Ruby Gems for Long Polling
| Gem | Purpose | Key Features |
|---|---|---|
| concurrent-ruby | Thread-safe data structures | Futures, promises, thread pools |
| redis | Message queue backend | BLPOP, Pub/Sub support |
| connection_pool | Connection management | Pooling for thread safety |
| eventmachine | Async I/O | Non-blocking connections |
| faye-websocket | Upgrade path | Supports long polling fallback |
| rack-timeout | Request timeouts | Automatic cleanup |
Decision Matrix
| Requirement | Long Polling | WebSocket | SSE | Short Polling |
|---|---|---|---|---|
| Browser compatibility | Excellent | Good | Good | Excellent |
| Proxy/firewall friendly | Excellent | Fair | Good | Excellent |
| Bidirectional | Yes | Yes | No | Yes |
| Message overhead | High | Low | Medium | High |
| Server resource efficiency | Medium | High | Medium | Low |
| Implementation complexity | Medium | High | Low | Low |
| Latency | Low | Lowest | Low | High |
| Infrastructure requirements | Standard HTTP | WebSocket support | Standard HTTP | Standard HTTP |